We sit down with WoW game director wow classic gold
We sit down with WoW game director Ion Hazzikostas to talk about its next big patch and the lessons learned from Battle for Azeroth's launch.Since its release back in August 2018 wow classic gold World of Warcraft: Battle for Azeroth has been mired in issues with its core progression, class design, and other smaller controversies. Players took issue with everything from the way its Horde versus Alliance story was told to small changes introduced in each patch that felt unnecessary. Coupled with Activision-Blizzard unexpectedly laying off eight percent of its employees, it's been a rocky year for World of Warcraft.
But there's still plenty of reasons to be excited. Recently, I had the opportunity to sit down game director Ion Hazzikostas to discuss the current state of WoW, what Blizzard got wrong and how it's fixing that, and what the next 8.2 major update looks like.
PC Gamer: So the next major patch is 8.2, Rise of Azshara. What can you tell me about that?
Ion Hazzikostas: Not too long after this, we're going to have a large info dump for the community and the [public test realm] for Rise of Azshara will start and that's when we'll pull back the curtains fully. We'll have a lot more to talk about in the coming weeks of April through May. I think, high level, a lot of what we talked about at Blizzcon and have talked about since, it's a very large content update. We're taking players to Nazjatar and we're taking players to the lost land of Mechagon. It's two separate outdoor zones to adventure in with reputations and progression unto themselves, a large multi-boss mega-dungeon kind of like Karazhan but set in Mechagon, and, of course, Azshara's Palace raid as well as improvements to the Heart of Azeroth and many other supporting features.
That all sounds great. How will these zones compare to Argus from Legion patch 7.3? Will there be new progression systems to play with, like upgrading the Vindicaar and further augmenting your Legion Artifact weapon?
Yes, definitely. When we create endgame spaces at this point, we're looking to cheap wow classic gold draw upon lessons learned from many expansions worth of building that content. Whether it's daily quests from back in the day or Timeless Isle, or what we've done more recently in places like Argus and the Broken Shore, and taking the best of those, carrying that forward, but also trying some all new things. We want it to feel not just like a familiar formula applied to a new set of terrain textures and creatures to fight, but actually meaningfully different game experience than what you've been doing in Kul Tiras and Zandalar over the past few months.
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