Thoughts on Camps, Seasons and Scaling
I was confused while watching Rhykker's interview interview with the developers. Particularly about the section about Camps. Luis Barriga said that you will unlock waypoints in the camp. He also talked about the narrative aspect of it, and also about how unlocking the camps are meant to feel intimate and impact the world, etc. He then said he'd like the waypoints not to be locked for a long time, and that the progression of the map will be permanent. If I'm not mistaken, it's because I didn't understand something.
I'm curious about how it'll function with Seasons? What Barriga has said suggests (to my mind) that camps and , consequently wayspoints (some of them at the very least) are not reset. If they do, the story aspect and the permanent impact of unlocking camp's access an impact on the world has been lost. If they don't reset then does that mean that you'll have access to the waypoints you have set in the beginning of every season?
If that's the case, then I'm yet sure what I think about this. The reason I'm not sure is because one of the best aspects of it is that it could allow us to decide the place to begin leveling every season. On the contrary isn't it a lot of work in order to get to your level?
Personally, I hate scaling. It completely removes any feeling of progress in an open world. It's an immersion breaker. I think that aRPGs have a require scaling monsters up to your level to ensure that all monsters are in across the globe as well as the loot, relevant. However, I believe that there should never be a need to scale back to your level.
If not, then perhaps all the camps are inherently zones of low level or in zones of safety and there is no reason to scale down monsters, as higher level monsters are farther away?
Many questions NotLikeThis...
Do we have a clearer understanding about the process Camps will be integrated in conjunction with Seasons and how Scaling will function?
And regardless of whether we are aware of how this will function or not, I am curious what people think about how it could be working.
And cheapest Diablo II Resurrected Ladder Items & Diablo 4 Gold buy from P2Pah.com, delivery fast & helpful.
News category
FC 25 Diablo4 College Football 25 Elden Ring News Skull and Bones Dark And Darker Madden 25 NBA 2K25 EA Sports FC Throne and Liberty path of exile New World WOW SoD Classic WoW Cataclysm Classic COD Black Ops 6 BnS NEO Classic FIFA
Recently read
-
Blade & Soul NEO Classic: “Finding Metal Samples” Side Quest Guide
Apr-25-2025 PST /BnS NEO ClassicIn the expansive and beautifully remastered world of Blade & Soul NEO Classic, side quests are more than just optional activities—they’re your gateway to unlocking new mechanics, earning rare materials, and progressing in your profession or class. One such quest that plays a crucial role in -
Path of Exile 2: Castaway Map Guide – The Ultimate Gold Farming Expedition
Apr-24-2025 PST /POE 2If you’re looking to stockpile Path of Exile 2 Currency fast and have a blast doing it, the Castaway Map might be the most rewarding choice available. This water-themed, treasure-centric zone is packed with unique mechanics, clever puzzles, and a ton of golden opportunities. Whether you'r -
Starring Role EA FC 25 Evolution: Best Players to Use
Apr-23-2025 PST /FC 25The Starring Role Evolution feature in EA FC 25 adds a new layer of depth and excitement to the already vibrant Ultimate Team experience. Introduced as part of EA's continuing effort to make the game more immersive, this feature allows players to evolve specific high-profile footballers into eve -
Path of Exile 2:Finally Finding a Use for Smith of Kitava's Fire Spell on Hit
Apr-23-2025 PST /POE 2When Path of Exile 2 introduced the Smith of Kitava and its "fire spell on hit" effect, many players were left scratching their heads. Warriors, known for brute strength and melee dominance, seemed the least likely candidates to harness fire spells effectively. After all, true fire spells